Check the Glitched Remains Locations Guide linked above. Sick Kids: Find all the Glitched Remains collectibles in Chapter 3. Hunger: On the way out of the hospital, use the vending machine until it stops spitting out snacks. Medicine Ball: Escaping from a swarm of Mannequins, you’ll reach a room with a medicine ball. While some of its design issues frustrated me more than the first game, a majority of the changes made are still improvements.First Do No Harm: After trapping the doctor in the incinerator, don’t pull the switch to burn him. The blues and greys populating the city amplify the stark contrasts that the yellow moments of power bring.Īlthough some of its most pulse-pounding moments are held back by frustrating depth-of-field and lighting issues, Little Nightmares 2 is a cinematic, more action-packed take on the formula. You feel small, weak, and insignificant at the hands of the oppressive world around you. As it builds on the solid gameplay formula from the first game, it manages to set itself apart from its predecessor by pursuing a more consistent theme. Little Nightmares 2 takes a lot of risks. The problem is that some levels focus on mechanics that feel too gimmicky or repetitive to carry a half-an-hour-long segment of gameplay. “ Little Nightmares 2 is a cinematic, more action-packed take on the formula.”įor the most part, each level taking on its own theme allows each section to be distinct from the last. Other times, I had to do a claw grip on my controller so I could adjust the camera while I was moving. Sometimes a lever was just out of reach from the nearest light source. Throughout my roughly five-hour playthrough, I found myself getting stuck because a vital element of a level was obscured. Unfortunately, that beauty comes at a cost. Others take a much more cinematic approach and feature multiple chase sequences to flex its lovingly-crafted world. Some opt for puzzle solving, while others focus more on the game’s action. While color and architecture all contribute to give Little Nightmares 2 a cohesive theme, each level feels unique. Regardless, they always provide opportunities to smell the roses. Other times, it’s a shot of the bleak city’s skyline. Sometimes it’s a room with some soft lighting and peaceful music. Between moments of despair, terror, solitude, and horror, it will throw something beautiful your way. Little Nightmares 2 does such a fantastic job of letting its environments shine exactly when it needs to. I found myself taking screenshots around every corner. Blanketed in blacks, blues, greys, faded whites and the occasional purple, the city that serves as the backdrop for the rest of the game is downright stunning.
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After the first level, set in the woods, the rest of Little Nightmares is set in a city. The ways that encounters with them are framed make them all the more frightening.Įach level goes beyond their creepy takes on everyday locations like schools or hospitals to help convey the game’s general bleakness. While the creature design is less blatantly grotesque and memorable, it’s much scarier overall. The levels in Little Nightmares 2 feel like they’re part of a cohesive theme.Įven the enemies and bosses feel slave to the game’s overarching themes of oppression, isolation, and control. While the first game’s environments were certainly pretty, they generally served as bleak, washed-out vehicles for the bosses in each level. The camera’s more cinematic approach was one of Tarsier Studios’ best changes to the Little Nightmares formula.
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It brings a slightly more grandiose and cinematic flair to the game in the same way that the action-heavy moments do. While it holds back some of the newer elements added to Little Nightmares 2, the camera is largely an improved version of the camera from the first game. The game’s camera holds back a lot of the action sequences because it obscures something in just the right way to keep you from seeing what you need to see.
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There’s a persistent depth of field issue in Little Nightmares 2 that feels reminiscent of a Crash Bandicoot game in some ways. Unfortunately, these more action-heavy portions don’t always work. There are even moments that focus on Little Nightmares 2 ’s own version of combat, with surprisingly kinetic, action-packed sequences that see Mono charging through a hallway with a stick or a hammer or an axe. The moments when the game finds opportunities to break its own rules stand testament to the power of its two protagonists. In fact, part of why Little Nightmares 2 works is because you’re being hunted by someone more powerful than you the entire game. These moments certainly don’t have to be there. Luckily, Little Nightmares 2 manages to use Six as a means of dishing out power in moments that remind me of the end of INSIDE.
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In any other platformer, an AI companion would be a hindrance.